The postage stamp is you and you as a person need to be like the stamp as to when you start something that you finish it and stick with it even when it seems that the goal is not going to happen you stay there till it does.
Monday, April 25, 2011
Thursday, April 14, 2011
Color Theory
The Color Wheel
A color circle, based on red, yellow and blue, is traditional in the field of art. Sir Isaac Newton developed the first circular diagram of colors in 1666. Since then scientists and artists have studied and designed numerous variations of this concept. Differences of opinion about the validity of one format over another continue to provoke debate. In reality, any color circle or color wheel which presents a logically arranged sequence of pure hues has merit.
PRIMARY COLORS
Red, yellow and blue
Red, yellow and blue
In traditional color theory, these are the 3 pigment colors that can not be mixed or formed by any combination of other colors. All other colors are derived from these 3 hues
SECONDARY COLORS
Green, orange and purple
These are the colors formed by mixing the primary colors.
Green, orange and purple
These are the colors formed by mixing the primary colors.
TERTIARY COLORSYellow-orange, red-orange, red-purple, blue-purple, blue-green and yellow-green.
These are the colors formed by mixing a primary and a secondary color. That's why the hue is a two word name, such as blue-green, red-violet, and yellow-orange.
COLOR HARMONY
Harmony can be defined as a pleasing arrangement of parts, whether it be music, poetry, color, or even an ice cream sundae.
In visual experiences, harmony is something that is pleasing to the eye. It engages the viewer and it creates an inner sense of order, a balance in the visual experience. When something is not harmonious, it's either boring or chaotic. At one extreme is a visual experience that is so bland that the viewer is not engaged. The human brain will reject under-stimulating information. At the other extreme is a visual experience that is so overdone, so chaotic that the viewer can't stand to look at it. The human brain rejects what it can not organize, what it can not understand. The visual task requires that we present a logical structure. Color harmony delivers visual interest and a sense of order.
In summary, extreme unity leads to under-stimulation, extreme complexity leads to over-stimulation. Harmony is a dynamic equilibrium.
In visual experiences, harmony is something that is pleasing to the eye. It engages the viewer and it creates an inner sense of order, a balance in the visual experience. When something is not harmonious, it's either boring or chaotic. At one extreme is a visual experience that is so bland that the viewer is not engaged. The human brain will reject under-stimulating information. At the other extreme is a visual experience that is so overdone, so chaotic that the viewer can't stand to look at it. The human brain rejects what it can not organize, what it can not understand. The visual task requires that we present a logical structure. Color harmony delivers visual interest and a sense of order.
In summary, extreme unity leads to under-stimulation, extreme complexity leads to over-stimulation. Harmony is a dynamic equilibrium.
Friday, April 8, 2011
Research, Investigate, and Inquire....What are they?
Research can be defined as the search for knowledge, or as any systematic investigation, with an open mind, to establish novel facts, usually using a scientific method. The primary purpose for basic research (as opposed toapplied research) is discovering, interpreting, and the development of methods and systems for the advancement of human knowledge on a wide variety of scientific matters of our world and the universe.
in·ves·ti·ga·tion (n-vst-gshn)
in·ves·ti·ga·tion (n-vst-gshn)
n.
1. The act or process of investigating.
2. A detailed inquiry or systematic examination. See Synonyms at inquiry.
in·quire/inˈkwī(ə)r/Verb
1. Ask for information from someone: "“How much do you know?” he inquired of me"; "he inquired about cottages for sale".
2. Ask about the health and well-being of (someone)
You start with inquire which is the question that you have to ask. Investigate the question to see what you need to learn about it (who? what? when? where? why?). Once you know what you are looking for you do research on those exact question and proved references.
Wednesday, April 6, 2011
What Is Experimental Art?
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Tuesday, April 5, 2011
Creative Processes Vs. Scientific Method
What is it about the scientific process that people admire? Predictability, certainty, and repeatability. The essence of the scientific method is to test a hypothesis: if I try this, will it work, yes or no? Any time I repeat that process, if done correctly and no other variables are introduced, I should get the same response. The response can be tallied, measured, and recorded.
For observing, analyzing, and understanding natural phenomena and even for some engineering tasks, this process makes sense. But it does not work well for design, because good design is not repeatable. The general design process is certainly repeatable (strategy > research > concepts > refinement), but the outcome, the result of the process, is never repeatable and never guessed at from the outset, for the simple reason that context in design is too important. I can use the exact same process with two similar organizations working in the same field and end up with two widely varying products. Perform the same process with the same group of people a year apart, and you will get different outcomes. Unlike in science, where, when, and, especially, who is performing the design activity matters.
Unlike the scientific method, which attempts to strip humanity out of its practitioners (because you want the results to be able to be repeated (and tested for accuracy) by anyone able to follow the formula/process), the humanity of the participants is enormously important in design. Different designers may, of course, come up with the same solution, but in design, very frequently there is no one correct solution. The solution that would work for one organization might not for another. Someone inside LG or Motorola might have come up with something similar to the iPhone, but even if they had, it wasn’t the right solution for their organizations. It would have been rejected (likely to their later dismay). The solution has to work for the context.
Monday, April 4, 2011
Quote of the Day: Solutions are just a snapshot in time on the route of discovery
This Means that find solutions to the small problems to help you solve the overall big problem or goal that you have set before you and in order to do so you have to get over the little bumps in the road
Friday, April 1, 2011
How Artist Get There Inspiration
It really varies by artist. They draw/paint/sculpt whatever it is that they’re passionate about and what they feel helps them to express themselves. You have to search in your own life and ask yourself what you’re passionate about. Other natural impluses.
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